subpar plane speed - slowest of all of the lines.overall a good CV branch, and the best branch for starters.the CVs themselves have poor concealment which doesn't allow much liberty with positioning.excellent HE DBs, very usable against DDs.weak torpedo armament at T4 and T6, decent at T8 and T10 - T8 upgraded TBs drop 3 torpedoes per attacking flight, while T10 upgraded TBs drop 6.(Midway has an attrocious 6.5s base aiming speed for its HVAR rocket planes and Torpedo bombers, and 5.5s for DBs, while SS brings that down to 4.8s and 3.8s respectively) Longest aiming times of all branches, Sight Stabilization is nearly mandatory to use effectively.average to subpar plane speed (except for rocket planes which have very high speed).the CVs themselves have good concealment.AP bombers that are extremely effective against cruisers and most BBs.In comparison, at T8 the German and USN CVs get 3 torpedoes per attacking flight with their upgraded TBs, and the RN gets 3 torpedoes per attacking flight with the base TBs at T10. Drops the fewest torpedoes per flight of all lines, with 1 per attacking flight at T4, and 2 per attacking flight starting at T6 all the way to T10. Long range, high speed torpedoes, with a decent chance of causing flooding.excellent TBs that get access to 4 heals (as opposed to the usual 3). Long aiming times, Sight Stabilization is almost required (Hakuryu has a base time of 6s for its rocket planes, 2s for its TBs, and 6s for DBs, with SS reducing that to 5.5s, 1.8s, and 4.5s respectively) This makes Hakuryu slower than only the Midway.This has been heavily edited, but the original source, the bulk of it, and the idea came from that Pastebin article. A General Overview/Guide To All Tech Tree LinesĬredit to YURRA, based on the work shared on Pastebin, original available here.
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